![]() ![]() I tried the engine for a couple of hours, here is what you can do: Remember that in an endless runner engine, the player is not running, the entire environment is moving towards the player. With a powerful mix of spawners and object pooling, you can span everything you want while keeping the game optimized. The idea behind the Infinite Runner Engine is to give you everything you need to create games with a gameplay ranging from Flappy Bird to Temple Run, basically any game where stuff comes at the player. We’ll start with the Infinite Runner Engine It would interesting to know if you like these kind of posts, there is a lot of useful stuff to discover. I am trying a lot of them, from scripts to create tweens to more complex assets like the one I am showing you today. Second, there are a lot of useful Unity assets allowing you to speed up game development without having to reinvent the wheel. But this is not the case, since you can actually build a game without writing a line of code but you can also – and you are encouraged to – edit and improve the C# scripts to make the game work the way you want, or maybe you can just have a look at the source code to get inspiration for your own scripts. Once you played and edited a bit the two or three demos usually shipped with the package, you will end spending more time trying to figure out how to make the engine “do stuff” rather than learning a programming language. I want to start this post telling you two things: first, I hate “no coding” tools. ![]()
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